Nintendo will release a new console next year in the form of the Switch. It’s a unique system that has at-home and on-the-go elements. Now, an executive at rival PlayStation has spoken out to share his thoughts on it. PlayStation Worldwide Studios president Shuhei Yoshida told DigitalSpy that he thinks it’s a “very unique system.”
“It’s very interesting that they’ve designed the system to work well with more conventional games in terms of inputs and buttons,” Yoshida said. “So I think it’s good for core gamers and their marketing message focused on that.”
Asked if Sony views Nintendo as a competitor in the hardware space, Yoshida replied, “I think they’re going to cover a new market for themselves.”
Yoshida is not the only executive of a competing company to share his thoughts on the Switch. On the day that the console was officially announced, Xbox boss Phil Spencer commented, “I’m always impressed with their ability to state a bold vision and build a product that delivers on that vision.”
The Switch goes on sale in March 2017. The console’s price, specs, and launch lineup will be announced at an event in early January.
In other news, a report today claimed the console will play GameCube games via the Virtual Console. Super Mario Sunshine, Luigi’s Mansion, and Super Smash Bros. Melee are reportedly among those that will be available.
There’s little more than a week until release and players are being teased with two new ultrabeast reveals to draw the wait out. Corocoro magazine featured full-page spreads showing the new Pokemon in their full glory.
Leaks keep coming as release approaches with a reddit user posting version specific Pokemon for Sun & Moon:
A- Vulpix & Ninetails
A- Sandshrew & Sandslash
Pokemon Sun And Moon is scheduled to arrive on November 18, 2016 for Nintendo 3DS and Nintendo 2DS. Also, 2DS Bundle for the game will be available on November 23, 2016.
After years of speculation and a missed E3 showing, the Nintendo Switch – formally known by its codename Nintendo NX – has been unveiled to the world. The successor to the Wii U and 3DS is a portable handheld console with detachable controllers, with the option to connect to a TV, and will be powered by Nvidia Tegra technology.Thanks to Eurogamer reports and Nintendo’s official announce in October, we now know a fair amount about the system, from its form factor to games, the media it’ll use, technical specs and more.
Nintendo Switch – what is it and how does it work?
Nintendo Switch is a handheld system with a screen that’s bookended by two controllers – named Joy-Cons – that can be attached and detached as required. A built-in stand allows the screen the device to stand upright, allowing you to use the controller(s) to play games.
As well as playing on the move, you can also connect the Switch to a base unit or docking station, so games can be displayed on a TV screen at home. It’s essentially the reversal of the Wii U, with a fully independent games machine complete with local multiplayer, that can also be hooked up to a TV.
The move allows Nintendo to develop and release games for a single system that can cater to audiences who prefer portable and home-based games, and is a strategy that makes sense in light of Nintendo’s decision to merge its handheld and hardware divisions under one roof so the two teams can collaborate on its next system back in 2013.
While not confirmed by Nintendo, it has suggested the detachable controllers will feature Wii-style motion sensors and high-tech vibration, allowing for multiple levels of feedback – so if you’re hit by a sword, expect a different level impact than if you were catching a ball.
As well as the ability to use them individually (the system comes with a kickstand to act as a television screen on the go) the detachable controllers can be attached to a central module – the Joy-Con Grip – while connected to a television, or be used by a dedicated, Xbox-style controller named the ‘Switch Pro Controller’.
Meanwhile, something Nintendo has yet to clarify is whether there are touch screen controls, and if so, how that would work when the system is docked. More soon on this, hopefully.
Nintendo Switch games list – every game announced for the new system
Even before release, we got a taste of what’s to come from both Nintendo’s own studios and third parties, and the system’s October reveal trailer delivered a few more interesting revelations.
Confirmed games coming to Nintendo Switch:
The Legend of Zelda: The Breath of the Wild (alongside Wii U next year)
Dragon Quest XI (and Wii MMO Dragon Quest X)
Project Sonic 2017 (for PS4, Xbox One and PC in late 2017)
Just Dance 2017 (the first Western game to be announced for Switch)
As part of the Switch’s October reveal trailer, we saw glimpses of games from first and third parties. Nintendo and other publishers have yet to confirm these as full Switch titles – consider them as representative of what the system could be capable of, even if that Mario game sure looks new to us – so put them in the ‘likely but not confirmed’ column for now:
An early look at Switch’s Mario game.
New Super Mario game
New Mario Kart game
With release looming fast, development kits have been in the hands of studios as of last year, with Nintendo itself releasing a list of studios working on Nintendo hardware:
Elsewhere, while not full announcements, other possible Switch games from third party studios include:
Toki Tori 2 developer Two Tribes is thinking of shifting PS4 and Xbox One title Rive away from the Wii U and to the NX.
Project Cars for Wii U has been struggling to work on the platform, and while it hasn’t given up on development just yet, it has said it could instead shift to Nintendo’s next system instead.
As well as the games hinted at and confirmed above, a recent rumour suggested Switch will be home to various ports of Wii U’s most successful games, including Super Mario Maker and the latest Super Smash Bros. While Splatoon was shown during the console’s reveal, there’s no confirmation of others yet, so still take the shortlist with a pinch of salt.
Nintendo Switch backwards compatibility, physical media, operating system and other featuresWe know that game cartridges (GameCards) – and not discs – will be the form of physical media the Switch will use, taking after the portable 3DS rather than high capacity discs like the Wii U. This was hinted at earlier this year with a trademark for The Legend of Zelda: Breath of the Wild that included cartridge-based games, so doesn’t come as a big surprise.
While not fully confirmed, like the Wii U and 3DS before it the ability to download games digitally is likely to be supported, while details on storage space so far thin on the ground.
Interestingly, a Eurogamer source said there are no plans for backwards compatibility, meaning the Switch will be a clean break from the 3DS and the Wii U, which supported the DS and Wii respectively (which, in turn, supported Game Boy and GameCube games at launch).
On a possibly related note, one source said the operating system for the Switch will be brand new – but not Android-based despite previous reports. Whatever form the dashboard will take, expect the new cross-platform account and reward service My Nintendo to feature, following its debut on smartphone app Miitomo earlier this year.
While Amiibo got a small cameo in the reveal trailer and will be supported by Switch, another fan-favourite feature of previous Nintendo hardware – Virtual Console – has yet to be confirmed, but is probably likely.
As for region locking, it could be a thing of the past, with late Nintendo president Satoru Iwata saying in early 2015 that, though it had yet to be decided at the time, Nintendo was “optimistic” of changing its approach for its next system.
Nintendo Switch specs – how powerful will it be?
Nintendo Switch is being powered by a custom Nvidia mobile Tegra processor, with development kits using the X1 chip that’s already in use for the Shield Android TV console and the Google Pixel C tablet.
As with the Wii, Wii U, DS and 3DS, it’s another Nintendo system that isn’t attempting to compete with current generation hardware, so don’t expect PS4 or Xbox One quality visuals; the aim and benefit of using Tegra is striking a balance between power and energy efficiency to maintain battery life, which is vital for a portable system.
That said, Tegra is no slouch. To quote Digital Foundry’s report on the Switch’s use of Nvidia Tegra hardware, here’s how the X1 chip lines up: “…Doom BFG Edition on Xbox 360 and PS3 runs at 720p60 with frame-rate drops [and] the same game running on the Shield Android TV micro-console, based on X1, hands in a near-flawless 1080p60 presentation. Trine 2 – another 720p30 game on Sony and Microsoft’s last-gen consoles – operates at 1080p30 on Tegra X1.”
As for the device’s screen resolution, that is currently unknown. The Tegra X1 is capable of 1080p visuals, but a 720p output could yield better results thanks to a lower pixel count.
Other speculation suggests that not only would removing the Tegra from its Android underpinnings lead to improved results, but the Switch could opt for the next-generation X2 chip over the X1.
Though very little is known about the X2, the Switch’s early 2017 release comes around two years after the X1 launch, and could explain Nintendo’s decision to hold off releasing the system until then – but there is no basis for that at the moment.
For more hardware specifics, including discussion on how the chip might be cooled, a more thorough breakdown on X1 technology and thoughts on the possible CPU set up, read Digital Foundry’s extensive Nvidia Tegra codename NX piece.
Nintendo Switch release date – when will it be available?
Nintendo Switch is set to release globally in March 2017, which is later than the original assumption of 2016 that many expected. It was also widely speculated to be announced and shown at this year’s E3 expo, but instead Nintendo left most of its focus on The Legend of Zelda: Breath of the Wild – a tactic that paid off when the game won the coveted Game of the Show award from attending critics.
Regarding the move from 2016 to March 2017, Nintendo said “one of the reasons” was to do with getting software ready in time for day one: “Not only at launch, but we also need to be able to continuously release titles after launch,” president Tatsumi Kimishima said. “We are planning for this to be a platform that consumers can enjoy for a long time.” This was further backed up by Nintendo of America boss Reggie Fils-Aime, who said: “We have to do a better job [than the Wii U] from a software planning standpoint.”
Cost has yet to be confirmed or rumoured, but whatever it ends up as, the Switch won’t be sold at a loss, with Kimishima explaining: “When Wii U was launched, the yen was very strong. I am assuming that situation will not repeat itself. Selling at a loss at launch would not support the business, so we are keeping that mind in developing NX.”
Shares in Nintendo slumped on Friday morning in Tokyo as investors and gamers parsed the contents of a three-minute video that introduced the world to the company’s new games console, Switch — the weapon with which it plans to do battle with Sony and Microsoft.
The video, released at 11pm on Thursday in Japan, struck a dramatically different chord from previous Nintendo launches. The Switch will be a hybrid of a handheld and home console and was shown being played by adults — an about-face from Nintendo’s previous pitches, which have focused on children and families.
Although wide swaths of online commentary were positive in response to what Nintendo revealed ahead of the machine’s March 2017 launch, many felt that it left potentially awkward questions unanswered as the Japanese games company attempts to lay to rest the ghost of its poorly received Wii U console.
“Nintendo has not come out with any surprises to redefine gaming, as it did with the announcement of the Wii console, but we think the Nintendo Switch addresses some of the issues that came up with the Wii U and looks formidable,” said Nomura Securities’ Junko Yamamura.
Nintendo’s shares, which have risen more than 50 per cent since the start of the year on renewed faith that the Kyoto-based company was poised for a smartphone and console-based revival, shed more than 6 per cent on Friday morning.
They must find a way to release the Switch at US$299 to stand a chance -Serkan Toto, games industry consultant
That more than reversed Thursday’s 3.3 per cent climb amid the buzz surrounding the stock after Nintendo alerted the gaming world that the video was coming.
One concern, said analysts, was still the question of the machine’s price. Serkan Toto, a games industry consultant who commented shortly after the release of the video, said that for the Switch to make an impact in a market where Sony’s PlayStation 4 already has a global installed base of more than 40m users, it had to come in at or below the price of other consoles now well into their stride.
“They must find a way to release the Switch at US$299 to stand a chance; that’s the threshold. It’s not impossible by offering the device in multiple versions,” said Mr Toto, who added that Nintendo still appeared to be struggling to define its target audience. “Who else but diehard Nintendo fans will buy the Switch?” he said.
Also unanswered by the launch video, said analysts, was whether the machine would require a mobile carrier contract to work on the go; why Nintendo has insisted once again on selling the game software via cartridges; and the battery life of the removable controllers and the machine itself when in handheld mode.
Jay Defibaugh, a games industry analyst at CLSA, said the video left investors with a lot of unknowns that were now being reflected in the share price. The video did not seem to show the Switch having any touchscreen capabilities, he added, which raised the question of whether it will be able to play augmented-reality games such as the phenomenally popular Pokémon Go.
“No one is saying that the concept is a disaster, but expectations for this launch had been very high. Now that it is out there, we are seeing the exhaustion of what has been a share price catalyst in recent months, so today has been an easy moment for some to take profits,” said Mr Defibaugh.
Nintendo shares have cooled since hitting a seven-year peak of ¥31,770 in July, reached shortly after the launch of the Pokémon Go smartphone game that propelled Nintendo into the ranks of Japan’s biggest companies by market capitalisation.
Even subsequent news that Super Mario, the company’s well-known mascot, would be making his way to smartphones by the end of this year via the Super Mario Run game failed to send Nintendo stock back to its earlier heights.
But the one we never got. Here’s a spectacular fan-made Legend of Zelda cabinet that shows what could have been, but what wasn’t.
Wyo over on the Arcade Museum forums made this beauty, outfitting the cabinet with a NES and 51cm cathode ray tube. It’s about 95 per cent done with some side art and instruction card still waiting to be finished. Here’s Wyo explaining the project:
Basically, it’s an all wood construction. Primered and block sanded smooth and straight. I painted it with metallic gold automotive urethane, and then added a mid coat of .008 gold flake. After I cleared it, I wetsanded it 1000-3000 and then polished it. It turned out pretty cool. The whole cab shimmers in the light with the light bouncing off the flake.
The artwork was a lot of work. I had ro recreate all the images in illustrator. In my design, My intent with the art was to make it look DK/80’s nintendo ish. I then hand cut and gold chrome embossed the control panel and bezel. I will do the same with the side art and instruction sticker.
Inside, is a decased 20″ CRT and an NES wired to the arcade joystick and buttons. I was gonna do a playchoice ten … but now I’m happy I went with the NES. I can play all the NES games with an Everdrive N8.
Your ass is probably wiggling in your chair while you read this and with full release dated for October 27 your ass will be out of it’s chair and drawing figure eights in the air before you know it. Ubisoft has released the somewhat post-millennium song list for Just Dance 2017:
Just Dance 2017 Soundtrack:
“All About Us” – Jordan Fisher
“Bailar” – Deorro Ft. Elvis Crespo
“Bang” – Anitta
“Bonbon” – Era Istrefi
“Cake By The Ocean” – DNCE
“Can’t Feel My Face”- The Weeknd
“Carnaval Boom”- Latino Sunset
“Cheap Thrills”- Sia Ft. Sean Paul
“Cola Song”- INNA Ft. J Balvin
“DADDY” – PSY Ft. CL of 2NE1
“Don’t Stop Me Now” – Queen
“Don’t Wanna Know” – Maroon 5
“Dragostea Din Tei” – O-Zone
“El Tiki”- Maluma
“Ghost In The Keys” – Halloween Thrills
“Groove” – Jack & Jack
“Hips Don’t Lie’ – Shakira Ft. Wyclef Jean
“I Love Rock ‘N’ Roll”- Fast Forward Highway
“Into You” – Ariana Grande
“La Bicicleta” – Carlos Vives & Shakira
“Last Christmas” – Santa Clones
“Lean On” – Major Lazer Ft. MØ & DJ Snake
“Leila” – Cheb Salama
“Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
“Like I Would” – Zayn
“Little Swing” – AronChupa Ft. Little Sis Nora
“Oishii Oishii” – Wanko Ni Mero Mero
“PoPiPo” – Hatsune Miku
“RADICAL” – Dyro & Dannic
“Run The Night” – Gigi Rowe
“Scream & Shout” – Will.i.am Ft. Britney Spears
“September” – Equinox Stars
“Single Ladies (Put a Ring on It)” – Beyonce
“Sorry” – Justin Bieber
“Te Dominar” – Daya Luz
“Tico-Tico no Fubá” – The Frankie Bostello Orchestra
Satoru Iwata’s story is one laced with unbelievable risks, bright thinking in dark times, and a bold ambition to make a difference. For all that can be said about his charming mannerisms, his warm smile, his unquestionable love of video games, it should not be overlooked that Iwata was a visionary businessman who saved Nintendo by reinventing it.
He was a radical force; a revolutionary figure who commanded a century-old company as though it was his own start-up. Foreseeing a bleak future in retreading old ground, Iwata took Nintendo down the uncharted path, often with its future hinging on little more than his peculiar ideas. Those who believed in him were rewarded with the most prosperous period in the corporation’s proud history.
Even Iwata’s appointment to the head of Nintendo, in 2002, was unconventional by nature. He was the company’s very first elected president who had no blood ties to the Yamauchis; the family that had founded and managed Nintendo across three generations.
His promotion came at a bleak hour for Nintendo, with the GameCube languishing in the shadow of the PlayStation 2, with retailers and publishers abandoning the console. Little more than a year into his tenure, Iwata had to warn investors the corporation had begun losing money.
But in the same speech where he announced Nintendo’s half-year fiscal loss, Iwata revealed plans for a new system that would take the company on a bold new direction. The Nintendo DS was to be his first major gamble; a bizarre-looking handheld that housed two separate screens in a clamshell design. It was the first mainstream games platform to use a touchscreen and stylus, and one that clearly prioritised how it felt over how it looked.
The secret to the DS’s record-breaking sales was neither how it played nor looked, however. A key part in its success was down to Iwata’s belief that he could ignite interest in people who didn’t typically play games. So for every New Super Mario Bros. and Mario Kart DS released for the handheld, there was also a Brain Age (pitched as a daily mental workout companion) and Nintendogs (a virtual pet simulator). The popularity of these unique games spread by word of mouth, with commuters playing them on buses and trains like walking billboards.
The DS, which underwent several revisions throughout its ten years on the market, sold more than 150 million units. Nintendo’s handheld business, which some felt was doomed by the arrival of Sony’s PlayStation Portable, was more prosperous than ever.
Even before the reveal of the Nintendo DS, at E3 2004, Iwata already had bigger and bolder plans in place. He said the handheld “should serve as a hint towards our next-generation console,” but few would have predicted how far Iwata was prepared to go. His second major gamble, the Wii, was so radical, so implausibly different, that it belongs in a league of its own.
At the Tokyo Game Show in September 2005, Iwata took the stage and held up a bizarre, one-handed game controller. This was perhaps the defining moment of his career; a wild and arguably reckless break from more than thirty years of tradition.
It was a concept that triggered internal controversy and resistance too. George Harrison, a marketing boss at Nintendo of America during this period, was flown to Japan in early 2005 and shown the motion controller for the first time.
“To be honest, at first I was sceptical,” he said in a recent interview. “I think a few of us were. You look at that remote, after years of standard controllers, and you don’t quite know what it is.”
“Nintendo, like all creative companies, will stumble again and again throughout its lifetime. That is a natural flaw of any person or business that dares to innovate.”
What followed TGS 2005 was a frenzy. A fever of debate, speculation and unforgettable excitement. “It was as though the audience didn’t know how to react,” Mr Iwata said of his Wii controller reveal. While there were significant reservations from some fans, the sheer enigma of the Wii had captured the imagination of the gaming world. The console became the fastest selling in history, brought games to entirely new audiences, and ushered in a new age of motion control.
Iwata would never reach that same height again. The 3DS initially struggled with a lukewarm reception to its stereoscopic 3D, as well as a declining market for handhelds, while the Wii U is a more clear-cut failure; another brave idea certainly, but one that did not connect with the masses.
Nintendo, like all creative companies, will stumble again and again throughout its lifetime. That is a natural flaw of any person or business that dares to innovate. That dares to expose itself. But Nintendo is undoubtedly standing on far more solid foundations now than it was thirteen years ago. Iwata’s legacy serves as a reminder of how far one can go if they never give up on their ideas.